LV.

Hey, I'm Likhitha Visual Artist/Illustrator turned User Experience Designer, a tenant that defines my design belief is
"Design is how it looks *as much as* how it works"
Long before I decided to switch gears into UX Design, I’ve been known as a problem solver.
Art is a very personal endeavor by nature and by applying it in User experience design, I Inject a little personality to design, thus making it more human. As a visual artist, I try to grab, engage and evoke the emotional response of the viewer. The same principle holds true for UX design. Because we're designing for a human being, we need to factor in the emotional component of the design. This is where design blends into art, and triggers an emotional response, and appeals to human senses.
Every design has a purpose and that is to reach the intended audience effectively. I strive to make design accessible by empathizing with users, adjust pain points and flaws in the design, to produce an overall better user experience.
My Design Philosophy
As a UX designer, it is my responsibility to step into the user’s shoes and look at the world as they do. I have a few tenants that define my design believes and the ideas that I put into practice.
Art creates questions, Design creates answers.
Art is a creative expression intended to provoke questions and individual interpretation. Art is inspiring, emotional, and important. Design, on the other hand, is a creative process intended to solve a problem, to fill a need for the people that will ultimately interact with it.
Function is important, but form is equally important too.
I strongly believe that "Design is how it looks *as much as* how it works". There are two types of requirements such as functional requirements and aesthetic requirements. A functional requirement is important, to begin with because it clearly defines what the product should exactly do. Aesthetics are important too because the joy of achieving the goal is as important as achieving the goal itself.
Design is never perfect.
Design is about creating elegant solutions to address user needs. The tricky thing is that most often we are designing for humans, and humans are complicated. People’s expectations and desires evolve over time. Sometimes design evolves to meet these changes, sometimes the design is the driver of the change. Regardless, a designer’s work is never done.
Designers are not users.
Designers should never assume that what would they had done in a situation that the users might face. Designers need to understand the users and make informed decisions as they need to be contextually aware to define the problems the users were facing.